UX Designer

Create the user flows, interactions, and site structure to create applications that users love

Min Salary


Median Salary


Max Salary




Degree Required?


What does a remote UX Designer Do?

UX (User Experience) Design is a field that seeks to create intuitive experiences for users of any type of product. UX Designers use their skills to marry what the product should with the way users expect the product to function. Their job is to make sure that the incredible functionality of the products they work on is easily understandable to all different types of users that might be using their product. Some of the effects of good UX Design are a clear data hierarchy, intuitive interactions with a product, and an enjoyable experience in leveraging a product's capabilities.

While UX Design is not only web and mobile applications, it is the most common context in which people use the word. Most often we are talking about the way a user navigates some sort of digital application when we talk about UX, but it can also apply to physical products or even games. Any time a user needs to easily understand what is going on with a product, you can bet there was a lot of thought that went into the user experience.

Companies hiring UX Designers

Average Day for a remote UX Designer

Learn more about some of the common tasks you will do on a daily basis in this role.

9 a.m. Start your day

Log on and check your emails, slack, or other messages for anything that you may need to respond to bright and early.

9:30 a.m. Standup

Check in with your team to understand where your projects sit and give a recap of what you're working on.

10 a.m. Morning meetings

Your meetings may consist of client presentations, demos, or team collaboration sessions/workshops.

11 a.m. Morning recap and work time

After your morning meetings, you take some time to synthesize what you heard during these meetings. You begin to implement any team workshop ideas, client feedback, or make edits to your deliverables.

12:30 p.m. Lunch

You take a lil break and grab some lunch.

1 p.m. Work time & Afternoon meetings

You take some time to work on your deliverables. Whether is sketches, wireframes, sitemaps, or comps, user testing plans, or anything else. During this time, you'll collaborate with your teammates, talking through messaging channels and sharing progress.

3 p.m. Design Review

You meet with your internal team (either your project team or design team) to get some feedback on your work. You'll incorporate feedback throughout your day.

5:30 p.m. Daily Wrap-up

You check your messages before you leave and make sure that you've completed the tasks you needed for your team to be successful with their work.

Common deliverables for a ux designer

Learn more about some of the common tasks you will do on a daily basis in this role.

User Research

UX Designers may be responsible for conducting user research about the users of their products. This includes activities like user interviews, ethnographic research, surveys, card sorting, tree testing, and usability testing. Each activity has its purpose and is meant to ensure that the product supports user's needs and goals.

Synthesis & Synthesis Documents

From your user research, you'll synthesize the materials and create synthesis documents that summarize your findings and insights. These documents can include User research reports, personas, and user journeys. Each of these document types helps UX Designers, teams, and clients, to better understand the users they are designing and building for.

Information Architecture

As a UX Designer, you'll need to make sure that information is grouped in a logical manner and that users are able to quickly locate information and navigate through flows. That's where information architecture comes in. You'll create deliverables like site maps, users flows, and user journeys.


Wireframes are a visual outline of a digital interface, used to demonstrate hierarchy, content, and intended interaction. You'll often sketch your wireframes and put them into a digital format using a program of choice. The fidelity of your wireframes may vary, depending on what the project needs. Often times, you'll make iterations on these wireframes based on client, team, and user feedback. Wireframes can also be made into clickable prototypes.

by @austingrandt