UI Designer

Designs the user interface that best communicates look and feel, branding, and interaction.

Min Salary

$30,000

Median Salary

$30,000

Max Salary

$30,000

Industry

Tech

Degree Required?

No

What does a UI Designer do?

UI Design is a segment of User Experience design that focuses on the front end display of an interface. It is up to the UI designer to ensure that the look and feel of a product is effectively communicated through its visual design. The UI design of a product helps to ensure that the product is accessible, easy to use, and clearly understood.

UI Designers often work off of UX Design work that has been created beforehand or in tandem. Using this work as a base or guideline, UI Designers will marry the wireframes with the product's branding to create an enjoyable interface and experience. UI Designers will often create or work from digital style guides, in order to document the screen elements and interface specs and create consistency throughout the product experience. As a UI Designer, you may also find yourself working closely with developers to provide assets and guidance.

Companies hiring UI Designers

Average Day for a remote UI Designer

Learn more about some of the common tasks you will do on a daily basis in this role.

9:30 a.m. Your morning begins

You log in, check your emails and messages, and follow-up on any questions or items that need immediate attentions.

10 a.m. Standups

You dial in to your standup meetings to learn about the status of the project from your PM, developers, and other designers. You update the team about what you'll be working on for the day to make sure you're all aligned.

10:30 a.m. Morning meetings

During your morning meetings, you are doing anything from meeting with developers to collaborating with your team on UX Designs. You may be sitting down with other designers or clients to gain feedback on your interface designs.

11:30 a.m. Morning wrap-up

You check your messages, synthesize feedback or work from your meetings, and get a head start on your tasks for the remainder of the day.

12:30 p.m. Lunch

Take a break and grab some grub.

1 p.m. Afternoon work time

You use this time to work on your daily tasks like, creating key screen comps, creating digital style guides, working on digital brand identity, and clickable prototypes. During this time, you continue to check your messages and stay in sync with the team.

3 p.m. Afternoon meetings

You head to your afternoon meetings to gain team feedback on your work or attend any team planning sessions.

4 p.m. Iterations and edits

You continue on the path of completing your daily tasks and make iterations based on team feedback.

5:30 p.m. End of day check-in

You complete your daily tasks and your deliverables are in order. You check your messages and respond to anything your team may need before you log off for the day.

Common deliverables for a ui designer

Learn more about some of the common tasks you will do on a daily basis in this role.

Visual Comps or Mockups

These comps are created for key screens to display the visual look and feel of a product. They are normally high-fidelity and give a good idea of what the digital interface will look like upon completion. As you get feedback from users, clients, and teammates, you will make iterations upon these comps.

Prototypes

UI Designers may create prototypes that stitch their comps together within their program of choice. By creating click-through flows within a product, using the UI Comps, the team can get a greater understanding of how the product functions and interacts. These prototypes may also be used to gain feedback from user testing.

Assets

UI Designers may be asked to provide assets to developers. Providing items like images, icons, illustrations, and other visual components helps to ensure that when the interface is built the visual integrity stays in its best shape.

Style Guides

If a digital style guide or system is not already in place for a product, the UI Designer may be responsible for creating one. Style guides range in fidelity but are often comprised of visual guidelines for the user interface. These guidelines help the team understand when certain visual elements and components are used, what size these elements should be, and how they scale across screens.

Elements within a style guide may include typography, color, interface elements, specs, interactions, and other visual rules and guides.

by @austingrandt